By Death
Following the release of version 1.1.0.3, it became clear that the update did not meet the expectations of the vast majority of the community. This is primarily because too few of the changes from the testing branch made it into the update, along with several new gameplay features that sparked…
By Death
Please note that deploying the update will result in a short server downtime.⠀Infantry rearm speed modifier from “Supply” ability reduced — ×0,5 → ×0,25.Resupply time for all RPGs has been reduced by half. →⠀In practice, only ATGMs and MANPADS are meaningfully affected by slower resupply from…
By Death
ForewordFor the past 3 months the Private Test Environment (our beta branch) has been running. What was initially supposed to be a shorter 2 to 4 weeks test ended up creeping in scope, with some features needing time to be refined and players requesting balance changes in the meantime when it…
By Death
We would like to thank everyone who participated in the first public test. According to our statistics, since the branch launched on April 22, more than 50k unique players have joined the test. Throughout both the closed and open phases of the PTE, we evaluated a large number of gameplay changes…
By Death
Devblog 2.0 on June 12 — Observer ModeFor a long time, one of the community's most requested features has been spectator functionality. There are many occasions when someone needs to be present in a match without actively participating, from stream casting to tournament coverage. Today, we'd like…
By Sam
Hello Everyone, Dear players, today, we are releasing a small patch for the main version of the game aimed at fixing the invisible unit exploit.We appreciate your reports and encourage you to continue sharing any issues you encounter.…
By gislith
It’s been a little while since our last major development update, and during this week’s livestream we wanted to take the opportunity to talk openly about where Broken Arrow currently stands, what the team has been working on behind the scenes, and what players can expect over the coming months.If…
By gislith
Over the past month, the PTE has already seen a large number of new solutions and balance changes. Some of them still require serious fine-tuning, while others managed to hit the intended target almost immediately. In today’s Devblog, we’ll take a closer look at two of what we believe to be the…
By Death
Hi everyone,After a few weeks of internal testing, we are happy to announce that the PTE build is now available to everyone.How to access the PTEOpen BA Properties in Steam;Go to the “Game Versions” tab;Select the “openbeta” branch and install it.In addition, if you want to keep your decks, be sure…
By Death
Hi everyone,The time has come, we’re happy to announce that the PTE Steam branch will be available for everyone to join on April 22nd at 5pm CEST.On this branch, you’ll be able to test a wide range of gameplay improvements, balance adjustments and new systems designed to deepen strategy and enhance…